﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace XFGameFramework
{
    public class XFGameFrameworkEvents
    {

        /// <summary>
        /// 当某个View被移除时触发
        /// </summary>
        public const string ON_REMOVE_VIEW = "ON_REMOVE_VIEW";

        /// <summary>
        /// 如果修改分辨率，请触发此事件来刷新UI适配
        /// </summary>
        public const string ON_SCREEN_RESOLUTION_CHANGE = "ON_SCREEN_RESOLUTION_CHANGE";
    }

}
